This is a showcase of Environment design, character modeling, and gameplay programming. Much of this is a mixture of my own work and premade assets.

I created the characters, weapon models, armor models, particle effects, environment layout, some environment setpieces, some foley sound, ALL gameplay programming.

Asset packs used were: Frank Slash Pack, Brushify Environment Shaders, Necessary Sounds, Dark Forest, Advanced Locomotion System.

Music for boss fight was used with the composer's permission. Their work can be found here: https://www.youtube.com/channel/UCzBZ2oEMmcr-xjZKRXXLf6w

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